Saturday, January 19, 2013

The "Prototype" Milestone

Finally! We have reached a point where this game can be called finished in a prototype sense (or the point to gain the first study credits from this).

All parts that were planned are readily modelled, textured, and functional. And on top of that, there's now sounds and music! There is no multiplayer mode so far, but the player can fight an AI enemy. While the physics are not perfectly balanced out yet, they work pretty well and already allow for rather exotic constructions like the one on this video:

Parts that made it: Wheels, Propeller, Jet Engine, Rocket Launcher, Flamethrower, Saw, two kinds of rotatable joints and an extendable arm part, a head part that turns with mouse view.

Parts that didn't make it (yet): A "jammer" that shoots projectiles making the enemy parts perform random actions, an anti-air homing missile.

There will probably be a downloadable version for this blog.

Monday, January 14, 2013

First tracks of music

Two of the first tracks for Combined Chaos have been completed, and can now be listened to at my SoundCloud page.

Building the robot: Blueprints
In-level battle: Hunter/Killers

These are first versions, so more ideas may find their way into these songs as the project progresses and as other songs form up.

Please enjoy and comment!

Tuesday, January 8, 2013

Christmas holidays are over


The holidays are over and I am in the last week of making a working prototype of this game, mainly fixing minor bugs and other small features. All the work that doesn't make a big difference, but needs to be done. Furthermore, there will finally be sound effects added to the game.